Showing posts with label Breath of the Wild Switch Log. Show all posts
Showing posts with label Breath of the Wild Switch Log. Show all posts

Monday, June 17, 2024

Breath of the Wild Switch Log, Entry 8

Last year, before Tears of the Kingdom came out, I was busy playing through Breath of the Wild again, for the first time on my Nintendo Switch. It was meant to be a casual playthrough, just to get me in the mood for the sequel and to refresh my memories of this Hyrule. But then it turned into a mad dash, where I rushed from 56% to 100% within a single week, after realizing that Tears of the Kingdom connects to your Breath of the Wild save file on the Nintendo Switch.

Ironically, I already had the one thing that matters for this connectivity: the Picture of the Champions in your house in Hateno. It also transfers your horses, but that's just for sentimental reasons and you can find all special horses again in Tears of the Kingdom. Not that horses matter in the slightest there, though it was nice to have some good ones early on...

So, this mad dash really wasn't necessary. But of course I couldn't have known that at the time and I'm still happy that I did it... The original plan was to play some Breath of the Wild, then go play the new game, and then finish Breath of the Wild afterwards – for the back-to-back-to-back comparison. But it took me such a long time to complete Tears of the Kingdom and it has introduced so many good quality of life improvements that it's hard to go back to the first game now and find the motivation to play much of it.

If I had to collect 500 more Korok Seeds at this point, I would have turned the other way. But there was still something left to do nevertheless: to enhance all pieces of armor. Otherwise I wouldn't be writing this post right now, over a year later. It was completely pointless grinding at this point, because I'm not going to make much use of the armor pieces in question, but it was just the right dose of Breath of the Wild for me right now. And it was a task that brings you over all of Hyrule, just to get a feel for the game again.


Some Things Were Better in the Old Days

As I've mentioned, there are a lot of quality of life improvements in Tears of the Kingdom that make playing Breath of the Wild not-so-nice any longer. Well, many of them address issues that I've always been complaining about, but now Nintendo has shown that they can do better and only a remaster will solve this. I will write a separate post about everything that I'd like to see adopted there, like the Froggy Armor for example.

fighting a Guardian on the Master Cycle Zero

Instead, with this post I want to focus more on the things that I've actually liked better... And the above screenshot sums it up quite well. The Guardians as an enemy were fantastic and there is nothing like it in Tears of the Kingdom. The Constructs aren't the same and they are not supposed to be, but they've felt generally quite unimpressive. Too small and weak. I really wish that they were more like Eyegores or something similar, something with a more threatening presence, which is what the Guardians bring on the table, even when they aren't really a threat in the late game. But they make this particular Zelda game memorable.

And I love blowing them to pieces with my Master Sword. The Master Sword overall, especially in its fully upgraded state, is so much more satisfying in Breath of the Wild. I love the "BAM, BAM, BAM!" noises it makes, and it lasts very long. In Tears of the Kingdom there are only very few enemies that will trigger this state and otherwise it breaks quite quickly...

Overall, it feels that Tears of the Kingdom has traded simplicity for versatility when it comes to the weapon system. There is so much good stuff that you can do with Fuse, where I'm certainly missing some of that in Breath of the Wild, but it's also refreshing just to find a good weapon and simply use it, without the need of going through your material list to get whatever you need to make your junk weapons usable in the first place.

Finally, there is my beloved Master Cycle Zero. Well, I'm a bit torn here. I love how it gives you so much more control, where you can do wheelies, jumps, and so on. I also love that you can simply summon it again, so you don't have to worry about losing it. And refueling doesn't really take much longer than waiting for your Energy Cell to recover, but it will last longer. On the other hand it simply can't match the speed and versatility of a the hover bike, so I did miss this quite a bit. But for this game it's still quite sufficient, if only you could use it in the desert as well...


Roving All Over Hyrule

As already said, my final task was to enhance all armor pieces once more, just to have save data that truly matches my achievements on the Wii U, at least in Normal Mode. I was actually surprised how clear my Hero's Patch was when I had left off, especially compared to that thick web that was spun over my map in Tears of the Kingdom. But that's the difference between knowing where you have to look and not. It didn't stay as clean, however, where it did get those trademark star shapes from the Star Fragment farming... But first things first.

My efforts started with hunting some critters. I needed some Hightail Lizards for the boots and climbing gear, but this was as easy as cutting some grass, quite literally. I needed some Stealthfin Trouts for the stealth gear, where I had missed them at Lake Saria in Tears of the Kingdom. But honestly, having them in the Lost Woods "moat" wasn't too bad either, so I don't necessarily prefer it. Then I needed some Energetic Rhino Beetles, mainly for the Hero of the Wild set, but here I used the exact same spot as in Tears of the Kingdom: the future Dondon ranch at Bronas Forest.

at a lava lake with Daruk's statue in the distance

Looking for Smotherwing Butterflies was the highlight, though, because this brought me back to Death Mountain, the area that has probably changed the most between the two games, next to Hyrule Castle. It has a completely different feel to it, where I like the version in Breath of the Wild a bit better, but I love the transformation overall. That's so cool (pun intended) and just let's you experience the same place in a completely different way.

Another thing that Breath of the Wild does better than Tears of the Kingdom are the Lizalfos Tails. I still needed some red and yellow ones, where this was a quick job, because they aren't some rare drop. They drop every single time, like the horns in Tears of the Kingdom. This makes farming so much easier and bearable, it's not even funny.

at the Hyrule Castle gate in the Fierce Deity setup

I wish this was the same for everything in the game, but that's not the case, where the biggest problem are probably the Ancient Cores. I still needed like six of them, where you would think that this isn't much of a problem – just go to Hyrule Castle, destroy some Guardian Turrets, done. But nope, even after hunting Guardians around Castle Town and Hyrule Field afterwards, I barely had enough to enhance everything. And I didn't get a single Giant Ancient Core during all this, but luckily I didn't need any.

Finally, I was in the business for multiple dragon parts and way too many Star Fragments. I wish you could transfer the latter between all Nintendo games that have them, because I have plenty left in Tears of the Kingdom and Animal Crossing: New Horizons. But it couldn't be helped, so I have employed the same method described in my Master Log.

looking at the dawn from Duel Peaks with a fire next to me

You warp to the southern top of the Dueling Peaks, make a fire, skip to the next morning, then to the next night, and look into the west with as little water as possible in your view. Usually, this gets you a drop near the Wahgo Katto Shrine at the Riverside Stable, a place that feels even more so special after Tears of the Kingdom, where there was my first contact with Hyrule's civilization in the sequel.

It works reliably, but it will take a while, especially for dozens of of Star Fragments that you need to upgrade all the different amiibo tunics. So, grinding them was by far the most tedious part of this endeavor and always has been, where it was a bit better in Tears of the Kingdom, because you can get them more quickly via sky diving and also multiple ones per night. Here I really had to watch something else in the background to not make it as boring.

kneeling near a rocky ledge with Dinraal looking at me from a distance

To have at least some sort of variety, the method can be combined with dragon part farming, where they will appear at certain spots right after 12AM, like Dinraal at the Tanagar Canyon or Farosh at Lake Floria. At the latter location I had to realize that my past self was in such a rush that he didn't bother with opening all the treasure chests there... Which are a lot.

Cryonis block, a chest and a raft against the dawn on the ocean

The same happened on the ocean. And this was totally understandable, because I had focused on whatever could possibly count for the save file in Tears of the Kingdom and this certainly didn't include any of those. So, I wouldn't be surprised if my Sheikah Sensor+ might go off in other locations as well.

But that's okay and I may revisit this save file in the future just for the fun of driving my Master Cycle Zero around Hyrule. There is just something wholesome about this, just hop on your bike and ride through the beautiful landscapes, where I will do just that from time to time...

Well, I still have Master Mode open and I'm not entirely sure about this. I'd rather play that than Tears of the Kingdom again when it comes to these big Zelda games, but they have improved so many things in the second title that it spoils Breath of the Wild quite a bit. Add in the horribly unbalanced Beginning Trials from the Trial of the Sword and you have a recipe of "meh".

At the same time I fear that I won't ever play this mode if not this year. If they are really developing a remaster already, then I will prefer to play that once it gets released and I won't ever look back to the Switch version (unless they completely screw up the remaster, which I very much doubt). Of course, I have played and completed Master Mode on the Wii U, so I'm not missing anything here when it comes to the experience. But I really don't like going back to the Wii U, where I like to have everything on my Switch going forward. If only I had all the time in the world...

Thursday, May 18, 2023

Breath of the Wild Switch Log, Entry 7

flying over Hyrule with the Great Plateau in the background, as seen from Spectacle Rock

Don't worry, I'm not confusing games here. Last week a longtime reader asked me if I was going to rush Breath of the Wild to 100%, before Tears of the Kingdom releases. I was only laughing, but look who is laughing now... Well, it's still me, but I'm laughing at myself.

The fact that Tears of the Kingdom reads your latest Breath of the Wild save file (Normal Mode only), when you start a new game, was all the motivation it needed for me to finish what I had started about five weeks ago. The idea that the new game picks up from some unfinished save game triggered all my compulsions regarding Zelda at once, so it had to be done...

Ironically, from what the current consensus seems to be, I was already good to go. The only confirmed changes at the moment are the ones that I had quickly discovered myself: that it carries over your horses and that the Picture of the Champions will be in the houses in Hateno. I have yet to see confirmation that your Breath of the Wild save will have any influence on dialogues and alike, or anything else for that matter.

And since my focus was to obtain the Master Cycle Zero before the launch of Tears of the Kingdom, I was doing everything right. I even had all the special horses, though this might not even matter, because they probably are somewhere to be found again in Tears of the Kingdom. So, from what it seems, it's only really the picture that matters, as a token that you've completed all the main quests in the previous game.

Still, I couldn't stand the thought that there might be more. Something that people haven't discovered, because it involves a lot of golden poop, for example. I wouldn't want to invest hundreds of hours into Tears of the Kingdom only to realize that I won't get the fullest experience due to my unfinished save in Breath of the Wild. I don't expect this to be the case, but I also didn't expect any sort of connectivity to begin with, so on the off chance that I'm wrong again I wanted to prepared...

And so my playthrough of Breath of the Wild turned from "no rush" into "No, rush!", because I didn't want to dilly-dally with this and finally start playing Tears of the Kingdom. But with about half of the game world still left unexplored, this was nothing that could be done within a day or two... I went from 56% map completion to 100%, which took me over four days in total, where I've spent an unhealthy amount of playing during these days. Please don't ever copy that.


A Major Test of Patience

The first day of this endeavor was really tough, where I was hating myself for doing this. Containing my excitement for Tears of the Kingdom while re-playing Breath of the Wild was by far the hardest part, which goes so far that I had to take sedative drops to get some sleep.

But it was also funny to go against the mainstream here, where everyone and their mother on my Nintendo Switch friend list was playing Tears of the Kingdom, while I was still putting all my hours into Breath of the Wild, as if I didn't hear the sound of the starting pistol. Some people even approached me and wondered what I was up to. One was even afraid that I hated Tears of the Kingdom so much that I went straight back to the "better" game. It was a unique situation, for sure.

on top of the South Lomei Labyrinth wearing only climbing gear

Anyway, I started things with the Forgotten Temple. Then I went from the South to the North Lomei Labyrinth, around the Gerudo Highlands, but through the entirety of Hebra Mountains. It certainly got me excited for the idea that this whole area might have turned into one giant dungeon, I can tell you that. But overall it didn't feel as bad as in the past, where it probably helps that it can't rain there.

Having all Champion abilities and the Master Sword upgraded, as well as the Master Cycle Zero in my inventory also made for some smooth going. I was never really able to use all these things to this extent, where in my Master Mode run I got these only very late in the game, but it certainly makes a difference in speed. You have Urbosa's Fury ready in most fights, Revali's Gale recharges very quickly, and you can drive through even the most unfriendly terrain with the Master Cycle Zero. Plus, I also already had three full stamina wheels, so I could just mash the jump button whenever I climbed somewhere.

Ironically, that I was a bit in a hurry also made me appreciate some things that I didn't like as much in the past. For example, I often lamented about how many of the shrines are Blessings or Test of Strengths (29 and 20 respectively), where now they truly felt like a blessing that I didn't have to clear some puzzle for the third time over. Just give me the prize and move on.

sporting a hammer and a Korok Mask, looking at Rito Village and the Hebra Mountains in the distance

Now, once I was past the large chunk that are the Hebra Mountains, the goal came closer and closer in sight, while I was having more and more fun. And this is where I realized that this might be for the better, even if there is nothing else that carries over. I'm at a point where I still enjoy playing Breath of the Wild. It's my favorite game, after all. It might not be any longer in a couple of months, because Tears of the Kingdom is so much more interesting, and then I will have a hard to come back to this game.

It already started with opening treasure chests on a full inventory. Tears of the Kingdom solved it in exactly the way I always wanted it to be solved, so I couldn't help but think about the chests in that game each time I found another Golden Bow at the Gerudo Highlands. (Why are there so many, Nintendo?!)

I also still find the randomly spawning enemies, especially at night, very annoying. I'm not sure how Tears of the Kingdom handles those, but I don't recall any from my brief time with the game so far. Hopefully, there will have been some fine tuning here, at least, because Breath of the Wild just spawns them in your face whenever to slow you down needlessly.

Overall, I'm sure that there will be many improvements that will make Breath of the Wild taste not so good any longer. So, it was probably for the best that I was doing this right now, or else I might never finish this save file. I also replayed Skyward Sword before Breath of the Wild came out, and it took over four years for me to get back to it. I don't expect it to be this bad with Breath, but you never now.

 

Preparing Hyrule

Of course, there was also the thought in the back of my head that completing side quests may have an impact on Tears. Even though this was unconfirmed, I still wanted to have all quests cleared in the very least...

Kass playing the accordion in front of his children, while Link is hiding in a bush

It also felt right to help all the people in Hyrule one more time, before going into the next adventure. Like, I wanted to get Kass back home to his family. I wanted to get everything done in the Hyrule from six years ago, before I move on to the Hyrule of the present.

Though, some side quests were a bit annoying. My favorite example is probably the "Weapon Connoisseur", where Nebb often wanted to see something of where I already had an upgraded version in my inventory. I have Dragonbone Moblin Club and he wants to see a basic Moblin Club. I have a Meteor Rod and he wants to see a Fire Rod. A have a Guardian Battle Axe++ and guess what... he wants to see a Guardian Battle Axe+. What's wrong with that kid? Doesn't he want to see the even cooler stuff?

Some shrine and side quests also escaped me entirely, simply because I walked past by the respective characters / entities, sometimes even multiple times. Or their side quests only got activated later, like after clearing a Divine Beast, and then I never bothered with approaching them again. Those quests in question were:

  • Death Mountain's Secret
  • Defeat the Frost Talus
  • Good-Sized Horse
  • Into the Vortex
  • The Ancient Rito Song
  • The Silent Swordswomen

With "the Ancient Rito Song" I even missed one shrine entirely, where I completely forgot about the pedestal and never noticed it during my travels. I also missed the Toto Sah Shrine again, which is hidden in a cave somewhere. The wasn't the first time I missed this, in fact it was the second to last shrine I had discovered during my original playthrough on the Wii U. I really need to improve my cave sensing abilities going into Tears of the Kingdom.

 

Distractions

This journey wasn't just all about checking all the boxes, where after a while I was just starting to do certain things, because I wanted to experience them one more time, even when they are not  necessary for completion. I was taking the Lord of the Mountain all the way to my house in Hateno, for example... He didn't want to stay, though.

riding the Lord of the Mountain past the Great Plateau

the Lord of the Mountain next to my house

Or I was playing some mini-games that I haven't touched since 2017, because they aren't worth the trouble, since you mostly just earn small amounts of Rupees or useless items. But it was fun to give some of them a try again.

The Pondo's Lodge mini-game is great once you've figured out the exact position for a strike. You need to stand on the bush to the left and aim at the small stones at the top of the slide. It works every time and I'm sure those markings were left by the developers intentionally.

And fighting Lynels for sports (and good weapons) never gets old. These fights are great and hopefully some good practice for Tears of the Kingdom.


On the Zonai's Trail

After my first big tour from one Lomei Labyrinth to the other, I moved on to the Typhlo Ruins, where I've discovered another neat trick for myself. Other than the Master Cycle Zero, you can also use Daruk's Protection to light up your surroundings. It was quite useful whenever I had to put my torch aside.

green glow in the jungle ruins

The purpose of this tour was also to get nice pictures of all three leviathan remains for the respective side quest, so it technically it ended at the Eldin Great Skeleton. Afterwards I had to clean house around Lanayru Bay, go for some open spots around Hyrule Field, and then fight my way through the Hebra Mountains.

Finally, the last area where I haven't been at all yet, not even at the tower, was Faron, where I completely forgot how amazing the jungle atmosphere was around this part. I almost feel like this area is a bit too small for what it was supposed to be. And while the connection to the Zonai from Tears of the Kingdom might not be the greatest, it still felt like a meaningful last part of my journey for Hyrule.

Link with a Korok Mask and Wolf Link next to a Zonai dragon head statue

For the woods I also unleashed Wolf Link, who I have rarely used before. While I didn't teleport as much that it would have been inconvenient, I'm usually afraid that he gets himself killed whenever I engage with stronger foes. But in the Faron Woods he's at home and also quite useful, because he takes care of all those annoying Octoroks for you.

My journey ended with the hunt for the monument shards at the Palmorae Ruins, which resemble the Mirror of Twilight and which might also be connected to the Zonai, somehow. So, the Kah Yah Shrine was my last shrine during this run, a fitting finish this last part of my travels.


Hyrule Castle Master Dungeon

While Faron was the last area where I had never been before during this playthrough, Hyrule Castle was the last area that I had yet  to fully explore. As you may recall, in this run I went to the castle early, before completing any of the Divine Beats, where I was sneaking up to the top at the north side and then clearing the boss rush. Now it was time to prove what a powerhouse I have become by clearing the entire castle, looking for treasures and Koroks.

facing Hyrule Castle from the Castle Town Ruins

And the atmosphere of this place is still beyond. I absolutely love everything about this, especially the music. It's just this dangerous area, perfectly integrated into the world, with lots of underground tunnels and hidden areas. If any of the dungeons in Tears can live up to this, I will already be quite happy.

in the top area of the castle with the Korok Mask

I also fought Calamity Ganon again and here I noticed something important about Tears of the Kingdom during the last part of the battle... But we'll get to this once I've returned to the new game. And it was nice to see the extended ending one more time before I move on.


The Last of the Koroks

With all shrines, shrine quests, and side quests cleared, all that was left to do was hunting for any missing overworld bosses, but for the most part any missing Koroks. I've come so far, I might as well just finish things completely and get all of Kilton's medals and that giant golden poop for a third time.

I've worn the Korok Mask most of the time during my playthrough. And while following the treasure chest beeping noises and my quest goals, this scored me above 750 Koroks already, before I started using the very good Zelda Dungeon map. This isn't too shabby, but also not as great as I had hoped. The radius of the Korok Mask is quite limited, so it's easy to run past by one, especially those rocks at deads ends you can find on many of the cliff walls.

driving towards Hateno on the mountains

So, yesterday my Master Cycle Zero was going at around 15kph (Koroks per hour) to pick up the remains, where the very last Korok hid at the North East side of Mount Floria. It's a perfect example of how the Korok Mask might not pick up on nearby Koroks, because I had been driving around the area before to pick up the other Koroks nearby, but this guy managed to stay hidden...

You've found all of the hidden Koroks! You should tell Hestu the good news!

Even if I had studied my Hero's Path for obvious gaps, this one would have completely eluded me. Most of the other last missing Koroks were at the Hebra Mountains (of course), where I had played the shield surfing mini-game a couple of times. This leaves trails on your Hero's Path, but they don't really count, so about three Koroks avoided me at the sidelines of the slope.


Third Time is the Charm

And here we go. After fully completing the game on the Wii U, in both Normal and Master Mode, I did it one more time where it might actually count for something. And it feels good to have this done before finally starting Tears of the Kingdom, even if it meant a delay.

completed inventory, wearing a blue Tunic and Cap of the Wild

Well, there is still one thing left to do: fully upgrading all armor pieces. This involves hunting some critters, but also farming dragon parts and Star Fragments... where my patience has limits after all. This is truly some mindless busywork that I can do later, once I'm done with Tears of the Kingdom. (And this wouldn't count for the new game in any case, since none of the armor carries over. Even some of it were to carry over, you would probably have to upgrade them all over again.)

I technically don't even count this towards 100%, since you can sell most of the armor pieces at any point. Only the fixed armor pieces should be upgraded, which are the Zora set, the Champion's Tunic, and the Hero of the Wild set. The last two are some of the worst offenders, however, where I haven't even bothered with the Champion's Tunic since the early game... It's still nice to have a complete collection at the end with everything possible upgraded, however.

And this is it for now. I'm at peace and ready to move on to Tears of the Kingdom, six days late. But it feels good to have this finished, where I certainly should have aimed at the 100% from the beginning and started some weeks earlier with this playthrough. But what's done is done.


Hero's Path

This is how my complete journey looks right now on the map:

I like how "organic" some of these paths feel, where I was going around the borders of cliffs, lakes, and such. But some of it turned into a bit of a mess due to the Korok hunt at the end, where I was going straight for certain points on the map.


Gallery

Breath of the Wild is a gorgeous game with some amazing lighting effects from the sun, which create only the most beautiful landscape scenes. I kept hitting the screenshot button so often that I accumulated over 200 screenshots in the last days alone. Since pictures are far more impressive than words, I thought that I'd share some of them in a "small" gallery:

As a bonus, here are some pictures of Koroks in the landscape, where you can play some "Hyrule Guesser" where to find them:



Progress:

  • Divine Beasts: 4/4
  • Main Quests: 20/20
  • Shrine Quests: 42/42
  • Side Quests: 90/90
  • Memories: 23/23
  • Towers: 15/15
  • Shrines: 120/120 + 16/16EX
  • Koroks: 900/900
  • Taluses: 40/40
  • Hinoxes: 40/40
  • Moldugas: 4/4
  • Map Completion: 100.00%